Kaidris Tools & releases

Evidence you can run.

Working software, not slideware — so here is the software. A platform you can open, a game you can install, open-weight models you can download, an assistant on the way, and the write-ups that show how they were built.

Releases
5+2 in development
Model downloads
24,000+Hugging Face · all-time
Model licences
MIT · Apache
Build crew
7 + 1AI agents + one person

01 Platform

A production system, built by agents.

Live · web

gooolll.com — live football data

Real-time scores, fixtures, standings, knockout brackets and team and player stats across the World Cup, Champions League, Euro and more — in several languages, on any device.

Match write-ups and the deep-analysis pieces are drafted through the Claude API. The platform was built in eleven weeks by a crew of seven coordinated AI agents and one person. The build log is a ten-part series on how they were wired together: the topology, the gates, and the failure modes that are not hallucinations.

Type
Web platform
Built by
7 AI agents + 1 person
Timeline
11 weeks
Built with
Claude Code
AI at runtime
Claude API — match articles & analysis
Status
Live

02 Apps & games

One on the store. One on the way.

Android games built end to end — design, code, store listing and release — held to the same rule as everything else here: say only what the app actually does.

Live · Google Play
Blocks app icon

Blocks — 12×12 block puzzle

A calm block puzzle with a daily challenge, three board sizes and 21 badges — and no timer.

It has no internet access, so it has nowhere to send anything: your best score and your game in progress stay on your phone. The only permission it can ask for is notifications, and only if you accept the optional daily reminder. Google Play's data-safety section lists no data collected.

Platform
Android · Google Play
Category
Puzzle · rated Everyone
Data collected
None
Offline
Fully
Built with
Claude Code
In development · Android

Redline Legends — 3D racing

An offline-first 3D racing game for Android: drag racing and circuit racing, with a career, car upgrades and AI opponents.

Built in Unity 6 and generated from code, so every scene, car, track and championship can be rebuilt from source. Not released yet, and the source is public. The latest development build (26 September 2026) passes 94 edit-mode and 203 play-mode tests and runs on a test phone; these screens come from builds of 13–14 September.

Engine
Unity 6 · URP
Modes
Drag · circuit · career
Target
Android · ARM64 · Vulkan
Built with
Claude Code
Status
In development · build of 26 Sep 2026

03 Assistant

An assistant with a budget it cannot break.

In development, and described by what the code does today.

In development

AI Bro — a personal assistant that cannot overspend

Message it on Telegram. A cloud hub decides whether to answer itself, hand the job to one of your own machines, or call a stronger model — against a hard monthly budget it is structurally unable to exceed.

Every paid call passes a budget gate with a cap and a named free fallback: when a line is spent, the capability degrades instead of overspending. Private folders can be fenced on your own machine — enforced by the runner there, not by a prompt — so their contents never leave it.

Built on
Claude API — Haiku to triage, Opus to think
Built with
Claude Code
Channels
Telegram · phone and WhatsApp planned
Licence
AGPL-3.0 · commercial licence planned
Status
In development · 1,625 tests passing

04 Open-weight models

Frontier-scale models on one consumer GPU.

Quantised builds of GLM-5.2 — a 744-billion-parameter mixture-of-experts — for colibri (opens in new tab), an open-source engine that streams experts from disk so a model this size runs on a consumer machine. Measured, MIT-licensed, and honest about where each one loses.

M.01Open-weight · MIT

GLM-5.2 · colibri int4-g64Grouped int4 · int8 MTP head

Grouped int4 experts (one scale per 64 weights) with an int8 multi-token-prediction head for speculative decoding. Validated token-exact against the transformers reference, and the engine's reference grouped-int4 container.

87.0%HellaSwag acc_norm, against 83.5% for per-row int4 (n=200)
Base
GLM-5.2 · 744B MoE
Size
429 GB
Downloads
23,000+
Licence
MIT
Built with
Claude Code
Model card (opens in new tab) Run with colibri v1.5.0+
M.02Open-weight · MIT · experimental

GLM-5.2 · colibri E8/IQ33.06 bits per weight · int8 MTP head

The same weights, converted from the FP8 parent: a third smaller, and 22–33% faster on hosts that stream experts from disk, with no measurable quality loss across HellaSwag, ARC-Challenge and MMLU. Slower when every expert already fits in memory — the model card says so.

1.57tokens/s decode on a single 16 GB consumer GPU, against 1.18 for the int4-g64 build
Base
GLM-5.2 · 744B MoE
Size
289 GB
Downloads
1,400+
Licence
MIT
Built with
Claude Code
Model card (opens in new tab) Run with colibri v1.5.0+
M.03Open-weight · Apache-2.0 · Arabic

ALLaM-7B · Arabic SFTQLoRA fine-tune · bf16 + GGUF builds

An Arabic fine-tune of ALLaM-7B-Instruct, trained on 39,576 Arabic conversations on a single consumer GPU in 10.2 hours. Modest gains on Arabic knowledge benchmarks, with GGUF builds for llama.cpp, LM Studio and Ollama.

49.2%ArabicMMLU (0-shot), against 47.8% for the ALLaM-7B base. Arab-culture score (ACVA) 76.5 vs 77.6, within noise. All models run in 4-bit, so absolute scores sit below leaderboard figures.

The first version gained knowledge but lost 6 points on Arab-culture questions, because the translated training data crowded out Arab-specific knowledge. Applying the learned changes at half strength kept most of the gain and recovered the culture score, with no retraining.

Base
ALLaM-7B-Instruct-preview
Recommended
Q5_K_M · 5.0 GB · 149 tok/s
Fastest
Q4_K_M · 4.3 GB · 168 tok/s
Licence
Apache-2.0
Built with
Claude Code

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